
The games had won a few cash prizes on Kongregate, while mobile releases brought in a little ad revenue, but this wasn't enough to keep the studio afloat. "But we also saw right away, we cannot do this forever." "We thought, OK, this is working well, we have established a community of players," Ras says.

All the games so far had been released for free, in the hope of building an audience. By the end of that year there were six of them, and Rusty Lake was preparing to take its next step. The first Cube Escape games arrived in April 2015.

Maarten Looise (Image credit: Rusty Lake)
